Flaming Sphere
Wizard Daily Power
You conjure a rolling ball of fire and control where it goes.
Place 3 Flaming Sphere tokens in a stack on any square within 1 tile of you.
Instead of moving during your Hero phase, you can move the Flaming Sphere stack 1 tile.
At the end of your Hero Phase, you can remove 1 Flaming Sphere token and deal 1 damage to each Monster on that tile.
SOURCE Wrath of Ashardalon™
NUMBER 45/200

Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. ©2019 Wizards. All Rights Reserved.
This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, and D&D® Adventure System are trademarks of Wizards of the Coast and D&D® Adventure System core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (