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Alarm
Trap
The distant clatter of bells echoes through the crypts, drawing monsters out of their lairs to attack!
Place the Alarm marker on the active Hero's tile. If that tile already has a marker, discard this card and draw a new Encounter Card.
Trigger the Trap during your Villain Phase: Place a new Monster on the unexplored edge that is closest to the Alarm marker.
Instead of attacking, a Hero on a tile with a Trap can try to disable it.
DISABLE: Roll 10+
SOURCE Castle Ravenloft™
NUMBER 104/200

From Castle Ravenloft™ FAQ: The Monster placed by the Alarm activates during the Villain Phase in which it is summoned.


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